Pixel Scene Test Reel
Pixel scene gallery

Two ways to paint a pixel scene

The newest work is Pixel Studio: painterly, high-detail pixel scenes built from plain settings. Its eleven scenes and their 44 variants have their own page, with the prompt and settings behind every picture. Further down is the original engine’s test reel, where each scene is hand-built code on a fixed palette.

New · Pixel Studio

Pixel Studio scenes

New: a gladiator duel in the Colosseum, a D-Day beach landing and a cherry-blossom castle, each shot with camera and style variants. Plus countryside, a noir city, a coral reef, a starry night, a coast, a village market, a castle siege and a desert. Every variant plays live and lists its settings.

See all 44 variants →
The original engine · test reel

Harbour Lights, every way it can be drawn

One fishing-harbour story rendered by a pixel-art scene prompt in four projections, then with each option changed on its own: time of day, weather, characters, camera, dithering, palette, lamp strength and more. Three more scenes cover underwater, underground and space, and the newest, Underwater Temple, was generated straight from a filled-in prompt. Every scene is live code on a 320×180 canvas with a fixed palette. Pick any thumbnail to play it.

Compose your own scene: choose the options, start from any of these scenes, and copy the finished prompt.

Harbour Lights · side view (reference)no options: golden hour, clear, 2 characters, dolly cameraOpen on its own

Every scene loops seamlessly (the harbour runs 64 seconds). Click the scene, then press Space to pause and the arrow keys to step frames.

Made from the prompt

Generated straight from a filled-in copy of the prompt, with no hand-built reference scene behind it. Tap the still to play it above, or jump to a beat.

Four projections

The same timeline, palette and options, drawn side-on, in perspective, from above and as an isometric diorama.

Projection × time and weather

One option at a time

Side view. Each card changes a single option from the reference; hover a thumbnail to compare it with the reference at the same moment.

HD finish

An optional output stage: the pixel frame stays the base layer at an exact 6x (1080p) or 12x (4K), and a GPU pass adds smooth light, glow, depth of field and a grade. In the player, press H to compare, R for 4K; opened on its own it saves PNGs and records the loop as video.

One look, two places

Neon Rain's lighting recipe, extracted into a shared kit and a single option (LOOK = neon-noir), then reused for a different scene in a different projection.

New environments

Three scenes for the settings the harbour can't show: underwater, underground and space. Each also tests something new.

Earlier test scenes

The scenes that came before the harbour, used to test each projection for the first time.